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Oblivion Mods Flying

Contents.General Information To enable the console, make sure the bAllowConsole is set to 1 in your file. If it's not there, you can add it in the Interface section. The console can then be accessed in-game by toggling the 'tilde key' (the actual key can be , º, ¬, ,^, §, etc. Depending on your keyboard layout), found near the '1' key on most keyboards. The console prompt will appear in the lower left-hand corner of your screen. You can scroll the console output using the 'Page Up' and 'Page Down' keys. The console is not case sensitive: entering any of 'tdt' or 'TDT' or 'TdT' will toggle the debugging text.Many commands are targeted: this means that you may use 'player.

Command' to affect the player character, or RefID. Command to affect the NPC, object, or area specified by RefID. The RefID has to be enclosed within quotes.

You may also target an NPC or object in the console by clicking on them, and then run ' command' to affect the NPC or object. When an NPC or object is targeted in this way, their name and hex code will be displayed at the top of the console. For example, to unlock a door, open the console, click on the door so it is the active object in the console (its name and RefID are shown at the top of the screen), then type unlock.Commands which are abbreviated (for example: 'tai') can also be run by using their full name; thus, 'toggleai' is synonymous with 'tai,' and 'getactorvalue' is synonymous with 'getav.' In most cases the long command is an obvious progression from the abbreviation. Also, most 'set Something' commands have a counterpart 'get Something,' even if the counterpart isn't shown here.Some commands require a formid. Most articles on objects provide the id or ids for those items, but items from mods will begin with 'xx', a code that will not work in-game. Follow the tips on page to find the correct id to use.If you are writing a series of commands in a textfile, to be executed with console command 'bat' (read commands in the next section) you can use the symbol ';' to indicate a comment, that will not be executed.An example of bat-executable textfile:;Alchemy script for ingredients to resist poison.player.additem 0003365C 1; Gives me 1 Alkanet Flower.player.additem 00033673 1; Gives me 1 Dreugh Wax.Warning: Use console commands with caution!

It is easily possible to mess up your game if you modify settings at the console. Even if short term the game functions normally, you may later discover that you have made it impossible to complete a quest and therefore you cannot proceed normally with game play; fixing that problem can then make new glitches pop up elsewhere. Create a permanent saved game before experimenting with the console.

If you need to use the console to fix a glitch, try to use the least powerful command possible.Note: If you are running Oblivion on Windows XP Media Center Edition or Windows Vista, and an infrared remote receiver is plugged in (note that many laptops have this built in), your console may not function properly. In order to restore its functionality, unplug the receiver for your Media Center Remote (or if it's built in use the device manager to disable or uninstall 'ITECIR Infrared Receiver' from 'Human Interface Devices').

This will allow you to use the console, as the receiver interferes with Oblivion's programming. Additionally, a built-in infrared receiver on laptops can cause the same issue and disabling it in the Device Manager has proven to fix the console function. Alternatively, a has been created to circumvent this problem.

You can also use (requires OBSE and latest oblivion patch) to change the key or use (requires OBSE) to open the console. Using either of these will avoid any difficulties that the Ring of Console may have saving the game while toggling menus. Commands How to Read the Command Table When a command requires arguments, e.g., the brackets indicate that should be replaced with the appropriate ID, and with the appropriate quantity. The brackets are not part of the syntax. So additem becomes additem 0002299c 1. CommandEffectNotesToggle Commands These commands toggle settings on and off.showsubtitleToggles NPC conversation subtitlestaiToggle AIThis command can be targeted, so you can selectively turn off AI for some actors but not others. If you try to turn off the player AI (try 'player.tai'), you will be unable to move the player.

If nothing is targeted this will turn off AI for all actors.tcaiToggle combat AIActors will still engage in combat, but they won't move to fight once they engage. This can also be used as a targeted command. If no actor is targeted will turn off combat AI for all actors.tclToggle collision (clipping, noclip)You can essentially fly.

Point in a direction and move wherever you want. You can also fly through buildings and even the landscape. This command is; if no actor is selected it will turn off collision for the player only.

Note that your horse is considered a separate actor, even when you are riding. If you get stuck in a rock while on horseback, you must select the horse before entering the 'tcl' command.Notes: Dropped or falling items will stop moving. Killing an NPC while collision is toggled off will seem to freeze the creature, leaving it in the exact position it was in when you delivered the killing blow. It will still die, but it will not fall down until the command is off. If you die or get paralyzed while this command is on, your character will fly off opposite the final blow. This may mean flying into the air, or through the floor of the cell/world. This is followed by the usual 'load last save?'

Screen the first time, but doing it again may cause the game to hang or crash.pcbPurge cell bufferThis will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells. However, since it purges cached cells, any cells you visited in the recent past will have to be reloaded completely when re-entered.tdetectToggle AI detectionThis command can be used as a command.

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If no target is selected, it will turn off detection for all actors. If actors are engaged in combat with you, this will not stop them from seeing and attacking you. Similarly, if a guard is coming to arrest you, this will not stop him.tdtToggle debug textDisplay (or remove) debugging text on the screen. The default selection is some graphics info, including your frames per second.

For more information, seetfcFreeflying cameraSets your controls to move the camera around, instead of the player. Use with third-person view to get a good look at your character. Combined with and possibly, it is very useful for locating items that have fallen through geometry. They are usually found at a distance directly below where they should be.tfowToggle fog of warDisplays the complete map for your local area, including areas you have not yet explored.tfhToggle full helptgToggle grasstgmToggle god modeNo damage taken, no magicka consumed, no fatigue used, all learned spells castable, no encumbrance limit (carried items still slow character), unlimited arrows, no weapon or armor degradation. You can only use this on yourself.thdToggle Heads-up Picture-in-PictureA small copy of the full screen render will appear in the top left hand corner of the screen, along with two brown boxes.tlbToggle Lite BriteMakes everything bright and lighted, as well as gives tremendous performance boost. Has minor deficiencies with land.

It decreases visual quality significantly, but is useful when a performance boost is needed.tllToggle land LOD (level of detail)tlvToggle leavestmToggles menus (HUD)'Menus' refers to the Heads-up Display (HUD) at the bottom of the screen: the health/magicka/fatigue meters, your current weapon and spell, etc. This also removes the crosshair if it's present. This command is useful for taking screenshots without all the clutter.tmgToggle material geometryThis shows the normally hidden wires which are how the game determines collision. Useful mostly for modders who wish to have a more detailed look into the map while still in-game.tmm Show/hide all map markersshould be 1 to show all markers, or 0 to hide all markers. Note that hiding markers hides all markers - including the city markers that are automatically visible at the beginning of the game.tsToggle skyttToggle treestwfToggle wireframe modetwrToggle water radiusUnknown, but shows a grid of water (green diamonds) and land (blue diamonds) in a radius around the player. Red diamonds seem to be related to pathing judging from.twsToggle water renderingTargeted Commands These commands require a target reference. Select one with the mouse in the console, use the ' command, prefix the command with 'player' to target the player character or prefix the command with a RefID to target something else.

Oblivion Mods Flying Mod

Oblivion

Remember to enclose the RefID prefix within quotes. 'AED41'.Additem F 1000activateActivate targetActivates the target (such as a door). Example.: using this on a door from across the room will open the door as though the player were standing nearer to it. This command can also 'force' open the Sealed Portal in the quest, among other uses.additem Add item to inventorySee the various pages for item BaseIDs. For example, since the item code for is F, player.additem F 1000 will make your character 1000 gold richer.disableDisable an object or NPCRemoves an object or NPC from the world. The object information is still stored in your savegame, but otherwise the object effectively no longer exists.(Note if you use it on yourself the game will crash.)enableEnables an object or NPCEnables a object or NPC.removeitem Remove item from inventoryThe opposite of. See the various pages for item codes.equipitem Equip an ItemCauses an NPC or creature to equip the item specified by BaseID, provided that the item is already in the NPC's or creature's inventory, setting the noUnEquip flag as 1 will prevent the item being unequiped by normal means, setting it as 0 or leaving it blank will equip it with normal behavior.removeallitemsRemove all items from inventoryStrips a target of all items in their inventory.

Oblivion Mods Flying

FlyingOblivion flying mods

Does not remove non-playable items, such as the Imperial Watch armor.addspell Add spellSee the list of.removespell Remove spellSee the list of.dispel Dispel a specific magic effect from targetSee the list of. Works on enchantment effects affecting target. To find enchantment FormIDs, use the Elder Scrolls Construction Set.dispelallspellsDispel all spell-based magic effects from targetDoes not work on enchantment effects affecting target.createfullactorcopyClones target actorThis will create a living actor even if the target is dead.

And yes, you can clone your player character, and talk to — or fight with — yourself. If you have completed the Knights of the Nine questline, you may order your clone to follow you.

.HAIL ADVENTURER WELCOME TO THE HIGH HALL OF CYRODIIL.Related Links.Please Note:Before posting a question, please take a time to read our, it includes our FAQ, our modding tutorial, the subreddit rules, and some common recommended mods.Regarding The Wiki:strives, in part, to be a community where users can learn how to best enjoy their game. Our wiki should be a resource that every one of our users can go to when they need help, for bugs, or mods, or anything about Oblivion. At the moment it is sorely lacking, and we'd like to remedy that.If you want to help us out, please send us a message so we can add you as a contributor! If we see you commenting thoughtfully, we'll probably send you a message first, but unfortunately we don't see everyone. Being a contributor even has a few special perks, but they're a secret for the moment.

Again, this is a resource the entire community should be able to learn from, and we really need your help.Thanks.Related Subreddits.Regarding Bugs:Quite often on this sub we get users who ask for help for bugs, or with mods, that have been solved before. To reduce this clutter, we have a link search filter. To save everyone some time, try searching for bugs that might be similar to any you are having. Remember to add keywords if your problem is a specific one.Spoiler Tags:Please add spoiler tags if you're talking about the events of the game. To add a spoiler tag use this code in your comments:Spoiler label(#s 'Spoiler goes here').Banner by,Mehrunes Dagon snoo by too,Older Gray Fox snoo by, thanks!. Hail Citizen!

Please subscribe and read our sidebar before you post! I originally played Oblivion on the Xbox when it came out and fell in love with the game. I now have a PC I game with but have had rough time getting into playing with a keyboard and mouse on TES games. Whenever I play Skyrim I play with a my xbox one controller, it just feels better. I also tend to play on my TV in my living room with my PC hooked up so keyboard and mouse is really out of the question.Does anyone know of any really good plug ins for Oblivion to allow for Xbox controller support.

I'm looking for something that makes it as close to the controller layout Oblivion had on the Xbox 360. I'm going to copy-paste my response to this same question I answered last month and the month before, cause I'm lazy-'I use an XBOX 360 controller and it works (mostly) perfectly. Here's what I did:.Xbox Controller Support Mod, found on the Oblivion Nexus.Pinnacle game profiler-a utility that you plug the mod into that makes the controller use button presses as key commands. I also like to use this program to increase the controller 'dead-zone' so that every controller stick touch doesn't send my character flying.A Microsoft controller receiver.

(something to let the controller talk to the computer.).Install Altimor's Improved Physics mod (requires obse). This smooths character movement, so moving the controller stick doesn't produce the jerky movements that the WASD keyboard controls do.Keep a wireless mouse close by, if you have one.

This helps out with using the persuasion and lockpicking minigames.Ta-da! I think that's as good as it's ever going to get.' All-in-all, it's a bit of work, but it works great and I've done hundreds of hours on this set-up.:).